The water and batteries take up too much inventory space. I grab the Prawn suit and Seamoth frtagments, I leave all the crates outside untouched. Once I have the repair tool, the laster cutter and at least 1 extra O2 tank I head straight to the Aurora. One titanium is a good prioce for recharging a battery!! Then if I need to I recharge my batteries by making more scanners with dead batteries. The signals just take up space and the Sunbeam messages keep coming in.Īfter that I travel to the mountain island for a diamond to make the laser cutter. I repair the box in the lifepod but I leave the comms unit alone. Once I have the Seaglide I farm crashfish powder and salt for the repair tool. Then I find the Seaglide fragments and scan other stuff as I go. I always try to make at least 6 batteries to start with. Then I make a bunch of batteries and a scanner. I make at least 3 since I will need some for the Seamoth later anyway. The next thing I do is farm what I need to make the seaglide. I make several waterproof crates after I get at least 20 titanium and I drop them below the lifepod. The multi purpose room is great for making all those aesthetic things like beds etc but again, prioritizing materials should come first. The muiltipurpose room is essential ONLY after you have surpassed the use of the solar panels and need a stronger power source and a room to put it in. Bigger base also requires more power and a few solar panels doesn't cut it after your base gets so large. You have to stay hydrated, you need to eat, you have to watch your oxygen, and all those effect how efficiently you gather materials. The thing you have to remember is that there are multiple things to worry about all at once. Publicado originalmente por RMM:You really want to suggest Titanium conservation is justification? I can gather enough to create a tunnel all the way from the spacewreck to the island, if only I could readily build the damn multipurpose room to be the starting point for the tunnel. I think the reason the islands are hidden are to enhance the sense of exploration and keep the story a suprise - you think it's only an ocean planet, but it turns out there's islands here too. I COULD see them adding the two islands to the skybox, but as they're currently rotating the skybox to show the day / night cycle, it's a question if they can three-layer the skybox two relatively transparent and static that display the islands until they're in rendering distance, and the other that moves and renders the day/night cycle. It's probably a bit of an intensive processing thing to render something at a distance with that loading scheme, so they'd rather have the Aurora rendered to be visible from everywhere and not include the two islands in the mix. They're using a chunk loading process cube area by cube area. Its have health metter, same like in the seamoth.Publicado originalmente por DestinKitty:Nova, I think that's because of the trick they're using to render a large Unity world, why they don't render either island to be visible from anywhere on the surface and just the Aurora. When you enter to it, your oxygen is restores, and you are safe inside it. However, due to its limited vertical mobility, it may be wise to use a Cyclops to transport the Suit, as certain biomes may be quite difficult for it to get out of on its own, such as the Blood Kelp Zone or Underwater Islands. Suit has a base crush depth of 900 meters, and a fully upgraded crush depth of 1700 meters, making it the best deep exploration vehicle. Suit can be used to explore dark and/or deep places. Suit requires two power cells to operate. It is a powered suit of armor, designed for use in both the deep-sea and space - capable of affording protection to a pilot whilst maintaining maximum dexterity with hydraulic limbs and a reinforced canopy. Suit (Pressure Re-Active Waterproof Nanosuit).
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